Other articles


  1. Betrayal of the implicit contract

    English version after the french one

    La Confiance Aveugle : Quand le Jeu de Société S'inspire de la Trahison Narrative

    Cet article a été inspiré de cet épisode : https://www.lepointdepolgara.fr/index.php/2025/05/01/pelleter-des-nuages-06-cardboard-ghosts-lesprit-du-jeu/, notamment de ce passage : « Dans cette chronique, Christian revient sur sa lecture de …

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  2. Drawkback of techtree

    The Hidden Costs: Navigating the Negative Drawbacks of Technology in Game Design

    In the intricate dance of strategy and progress within board games, the concept of a tech tree is a familiar mechanic that offers players a path of technological development and advancement. It's a system that mirrors our real-world …

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  3. The berserk Status

    The concept of a "berserk" status in both board games and video games is an interesting mechanic that simulates a character's descent into a rage-fueled state. Traditionally, when a character enters this state, they gain increased offensive capabilities at the expense of defense or strategic control. However, a new approach …

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  4. The Dynamics of Player-Independent Quests in Video Games: Melicamp The Chicken

    Version française ici

    The Dynamics of Player-Independent Quests in Video Games: Melicamp The Chicken

    In video games, incorporating quests whose outcomes are not solely dependent on the player's actions can significantly enhance the gaming experience. Take, for example, the quest "Melicamp the Chicken" in Baldur's Gate, where the player finds …

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